![]() ![]() You must make macros! Do it now! Don't say to yourself " well, I'll just check the game out a bit and see what I think, and maybe make some macros later." Macros are part of the game: playing without them results in you not actually experiencing the game that you want to check out, and will also result in you getting killed alot. In MAngband, they are an absolute necessity due to the real-time nature of the game. Macros work by allowing you to specify a series of commands, and then assign these commands to a key. How to set up a bow, potion, and scroll macro: Seeing wierd shifting wall squares in the dungeon, or other graphical oddities? If so, you probably use WinXP, which has a slight problem with some font settings. Lanterns will illuminate the far wall of a 2-square-wide corridor, unlike torches. Sell your starting torches and buy a lantern and oil from shop 1. If you die when low level, just suicide your character and start a new one - it's much faster. Make your first character a troll warrior - there's a bit to get used to when beginning MAngband (even for longtime Roguelike players), and a beefy tough-to-kill troll warrior will help things go smoothly for you as you get comfortable with the game.ħ. Hold down the shift key + to run (if you can see a monster, however, you can only walk).ĥ. reading Scroll of Phase Door (the short range teleport scroll, so you can get away from danger quickly)Ĥ. (manually firing and targeting takes too many key presses, and is not realistic in realtime MAngband) firing a bow/sling/xbow at the nearest enemy. You absolutely should have a macro (hit one key to perform a series of commands) set up for: Town is actually more dangerous than the first level of the dungeon. In town, light blue "t"'s ( Battle Scarred Veterans) are deadly for the low level character. The bare minimum, for people who don't want to read the FAQ:ġ. However, after watching new players check out the game, I've decided that at the very least, the following is the absolute bare minimum of things that make a profound difference in the first twenty minutes of play: E and F, of course, work fine).Īnyway, I tried "remove a keymap/macro" to no avail, there doesn't seem to be any way to undo this.It's very difficult to distill down all the usefull things to learn and know about in MAngband to a short list for players just starting. Then I tried to buy some potions of Cure Serious Wounds which were in slot "g" in the store, and there the trouble didn't recognize my "g" command, presumably because I'd keymapped that to "cast Malediction." I checked the readme and it said you could press backslash and then a command to access the underlying command, but this didn't help with the store (incidentally, in the various options and macros menus, the g key doesn't work either, I assume for the same reason. I had no clue why since I'm illiterate about this stuff but everything seemed fine. Then I was like "well ok" and did the same with keymaps, and it worked. Now, what was weird was, first I tried doing this with macros and nothing seemed to happen. Anyway, that worked fine, so I set up a couple more for some other basic spells. I picked "g" since it's not used for anything important (extraneous movement command afaik) and it's close to where my left hand usually sits, in reach of my pinky. But then I went to the "access macros" screen and found there's both "macros" and "keymaps" and I don't know the difference, and there's also the "create a new action" button and I have no clue what that is.Īnyway I decided to start off simple by creating a simple shortcut for my bread and butter Malediction spell. It seemed simple enough from the help file. OK so in Zangband (I assume this is the same for all variants but I figured I'd post in in this forum since it was Z) I was trying to figure out how to use the macros to make spellcasting shortcuts. ![]()
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